![]() ![]() Over 10 million copies of ICMR case studies have been printed in international and Indian textbooks, workbooks and case study volumes. ![]() ICMR also provides knowledge process outsourcing services to international clients. ICMR is involved in business research, management consulting, and the development of case studies and courseware in management. The collection consists of case studies on a wide range of companies and industries - both Indian and international. ICMR Case Collection provides Teachers, Corporate Trainers, and Management Professionals with a variety of teaching and reference material. ICMR is Asia's most popular repository of management case studies. When not in a classroom, he tries to get back to his roots as a keyboard player and synthesizer geek while still saving time to save the world from the safety of his couch.ICMR (IBS Center for Management Research)Īsia Pacific's largest case study repository for management students, faculties, trainers and corporate executives He's also an Apple Distinguished Educator and currently serves on the ADE advisory board. and in that capacity has travelled worldwide training instructors as well as serving as contributing writer and technical editor for the Logic Apple Pro Training Series. Brock serves as a Logic Pro mentor trainer with Apple Inc. While Brock is passionate about all things audio, he's equally passionate about education. Since then CRAS graduates have moved on to work throughout the game audio industry as sound designers and audio leads. Shortly after the introduction of Wwise in 2006, Brock worked closely with Audiokinetic to integrate Wwise as the primary hands-on tool for introducing audio production students to game audio integration. director at the Conservatory of Recording Arts & Sciences, an audio production school based in Arizona. Robert Brock is the Digital Recording dept. Robert Brock (Department Director – Conservatory of Recording Arts & Sciences) Stephan is considered the world's principle authority on FMOD Studio and is passionate about supporting the industry's growth. Sound Librarian also develop education and training material focused on game audio production and recently released the official FMOD Studio 101 course. Sound Librarian produce sound effects libraries for some of the industries biggest studios such as EA, Activision and Warner Brothers worldwide studios. He is now the Director of Sound Librarian, an audio production, education and training company that services the games industry worldwide. Stephan Schütze has been a composer and sound designer in the games industry for over thirteen years. He was a significant contributor on the recently launched FMOD Certification program (for which he is the instructor at Pyramind) as well as performing copy edits on 2 soon-to-be-published books on Game Audio from Focal Press. He's written 4 books, several articles, has served as a panelist for AES Game Audio seminars and has consulted to various manufacturers on both product design as well as Training Programs. During that time, he's helped grow the company from a staff of 2 to a staff of 22, moving from 2200 sq ft to 11,000 sq ft and developed Pyramind's highly touted CORE and DSP Certification programs - collectively 900 in-class hours of Training on Music and Audio production. Matt has been the Chief at Pyramind for 14 years, first serving as lead composer and engineer then dedicating his time to the Training division of Pyramind. After landing on the "left coast" in 1996, Matt served as an award-winning Regional Trainer for Guitar Center Pro Audio staff as well as Senior Pro Tools Technician for Cutting Edge Audio, delivering, fixing or teaching about PT to a who's-who of Bay Area studios, including the famous Skywalker Sound. Matt Donner has had a long and storied career - from earning a Masters in Music from NYU to working on feature film scores, recording hundreds of albums and running a studio tech-support business for 5 years prior to coming to California. He is also the author of the Wwise Project Adventure: A Handbook for Interactive Audio using Wwise. Over the past 7 years he has split his time between traveling to developers and working on-site for short durations and experimenting remotely from his home laboratory for projects such-as: Peggle2, Dead Space 3, Marvel Heroes, Uncharted 3, Star Wars: The Force Unleashed, among others. Damian Kastbauer is a freelance Technical Sound Designer working to help developers achieve an interactive audio aesthetic in support of their gameplay.
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